Update autoname script
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@ -58,6 +58,7 @@ WINDOW_ICONS: dict[str, str] = {
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'feh': nf.icons['md_image'],
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'firefox': nf.icons['fa_firefox'],
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'firefoxdeveloperedition': nf.icons['fa_firefox'],
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'gamescope': nf.icons['md_steam'],
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'ghb': nf.icons['md_video'],
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'gimp': nf.icons['fa_paint_brush'],
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'gimp-2.10': nf.icons['fa_paint_brush'],
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@ -83,6 +84,7 @@ WINDOW_ICONS: dict[str, str] = {
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'obs': nf.icons['md_video'],
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'openlens': nf.icons['md_kubernetes'],
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'org.gnome.nautilus': nf.icons['fa_folder'],
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'oversteer': nf.icons['md_gamepad_variant'],
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'pavucontrol': nf.icons['fa_volume_up'],
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'picard': nf.icons['fa_music'],
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'qbittorrent': nf.icons['fa_download'],
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@ -95,6 +97,9 @@ WINDOW_ICONS: dict[str, str] = {
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'steam': nf.icons['md_steam'],
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'steam_app_671860': nf.icons['md_pistol'], # battlebit
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'steam_app_1336490': nf.icons['fae_storm'], # against the storm
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'steam_app_599140': nf.icons['md_coffin'], # graveyard keeper
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'steam_app_284160': nf.icons['md_car'], # beamng.drive
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'steam_app_1250410': nf.icons['md_airplane'], # microsoft flight simulator
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'surviving mars': nf.icons['fa_rocket'],
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'telegram-desktop': nf.icons['fa_telegram'],
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'terraria.bin.x86_64': nf.icons['fa_tree'],
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@ -107,6 +112,7 @@ WINDOW_ICONS: dict[str, str] = {
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'zenity': nf.icons['fa_window_maximize'],
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}
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# This icon is used for any application not in the list above
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DEFAULT_ICON = '*'
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@ -186,6 +192,7 @@ def rename_workspaces(i3) -> None:
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icons = [
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icon_for_window(w) for w in workspace.leaves()
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]
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icons += [icon_for_window(w) for w in workspace.floating_nodes]
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if num is None:
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new_name = str(workspace.num)
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else:
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@ -198,6 +205,9 @@ def rename_workspaces(i3) -> None:
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# called on exit to indicate that this script is no longer running.
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def undo_window_renaming(i3) -> None:
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for workspace in i3.get_tree().workspaces():
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if workspace.num == -1:
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continue
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num = parse_workspace_number(workspace.name)
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icons = None
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if num is None:
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@ -219,6 +229,7 @@ def get_signal_handler(i3) -> Callable[[int, FrameType | None], Any]:
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def main():
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i3 = Connection()
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i3.get_tree()
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# exit gracefully when ctrl+c is pressed
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for sig in [signal.SIGINT, signal.SIGTERM]:
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