**Homework 3**
Student name:
Sciper number:
Monte Carlo Sampling (60 pts)
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For each of these sections, don't forget to include necessary derivations as well as screenshots of passing $\chi^2$ tests from the warptest executable.
Tent
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Uniform disk
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Uniform sphere
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Uniform hemisphere
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Cosine hemisphere
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Beckmann distribution
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Two simple rendering algorithms (40 pts)
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Point lights
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Ajax bust illuminated by a point light source:
Note: Nori automatically generates both a `.exr` as well as an sRGB tonemapped `.png` image of your rendering that should directly used for the comparison above. Please still commit both versions in your `results/homework-X` folder.
Ambient occlusion
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Ajax bust rendered using ambient occlusion:
Note: Nori automatically generates both a `.exr` as well as an sRGB tonemapped `.png` image of your rendering that should directly used for the comparison above. Please still commit both versions in your `results/homework-X` folder.
Feedback
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We would appreciate any comments or criticism to improve the projects in future years--naturally, this part will not be graded. Examples of information that is useful to us includes:
* How much time did you spend on the assignment? How was it divided between designing, coding, and testing?
* What advice should we have given you before you started?
* What was hard or surprising about the assignment?
* What did you like or dislike? What else would you change?