**Homework 3** Student name: Sciper number: Monte Carlo Sampling (60 pts) ============================= For each of these sections, don't forget to include necessary derivations as well as screenshots of passing $\chi^2$ tests from the warptest executable. Tent ---- Uniform disk ------------ Uniform sphere -------------- Uniform hemisphere ------------------ Cosine hemisphere ----------------- Beckmann distribution --------------------- Two simple rendering algorithms (40 pts) ======================================== Point lights ------------ Ajax bust illuminated by a point light source:
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Note: Nori automatically generates both a `.exr` as well as an sRGB tonemapped `.png` image of your rendering that should directly used for the comparison above. Please still commit both versions in your `results/homework-X` folder. Ambient occlusion ----------------- Ajax bust rendered using ambient occlusion:
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Note: Nori automatically generates both a `.exr` as well as an sRGB tonemapped `.png` image of your rendering that should directly used for the comparison above. Please still commit both versions in your `results/homework-X` folder. Feedback ======== We would appreciate any comments or criticism to improve the projects in future years--naturally, this part will not be graded. Examples of information that is useful to us includes: * How much time did you spend on the assignment? How was it divided between designing, coding, and testing? * What advice should we have given you before you started? * What was hard or surprising about the assignment? * What did you like or dislike? What else would you change?