41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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This file is part of Nori, a simple educational ray tracer
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Copyright (c) 2015 by Wenzel Jakob
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Nori is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Nori is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nori/object.h>
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NORI_NAMESPACE_BEGIN
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void NoriObject::addChild(NoriObject *) {
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throw NoriException(
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"NoriObject::addChild() is not implemented for objects of type '%s'!",
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classTypeName(getClassType()));
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}
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void NoriObject::activate() { /* Do nothing */ }
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void NoriObject::setParent(NoriObject *) { /* Do nothing */ }
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std::map<std::string, NoriObjectFactory::Constructor> *NoriObjectFactory::m_constructors = nullptr;
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void NoriObjectFactory::registerClass(const std::string &name, const Constructor &constr) {
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if (!m_constructors)
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m_constructors = new std::map<std::string, NoriObjectFactory::Constructor>();
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(*m_constructors)[name] = constr;
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}
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NORI_NAMESPACE_END
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