63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
/*
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This file is part of Nori, a simple educational ray tracer
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Copyright (c) 2015 by Wenzel Jakob
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Nori is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Nori is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nori/proplist.h>
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NORI_NAMESPACE_BEGIN
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#define DEFINE_PROPERTY_ACCESSOR(Type, TypeName, XmlName) \
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void PropertyList::set##TypeName(const std::string &name, const Type &value) { \
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if (m_properties.find(name) != m_properties.end()) \
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cerr << "Property \"" << name << "\" was specified multiple times!" << endl; \
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auto &prop = m_properties[name]; \
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prop.value.XmlName##_value = value; \
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prop.type = Property::XmlName##_type; \
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} \
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\
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Type PropertyList::get##TypeName(const std::string &name) const { \
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auto it = m_properties.find(name); \
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if (it == m_properties.end()) \
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throw NoriException("Property '%s' is missing!", name); \
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if (it->second.type != Property::XmlName##_type) \
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throw NoriException("Property '%s' has the wrong type! " \
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"(expected <" #XmlName ">)!", name); \
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return it->second.value.XmlName##_value; \
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} \
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\
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Type PropertyList::get##TypeName(const std::string &name, const Type &defVal) const { \
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auto it = m_properties.find(name); \
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if (it == m_properties.end()) \
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return defVal; \
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if (it->second.type != Property::XmlName##_type) \
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throw NoriException("Property '%s' has the wrong type! " \
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"(expected <" #XmlName ">)!", name); \
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return it->second.value.XmlName##_value; \
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}
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DEFINE_PROPERTY_ACCESSOR(bool, Boolean, boolean)
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DEFINE_PROPERTY_ACCESSOR(int, Integer, integer)
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DEFINE_PROPERTY_ACCESSOR(float, Float, float)
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DEFINE_PROPERTY_ACCESSOR(Color3f, Color, color)
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DEFINE_PROPERTY_ACCESSOR(Point3f, Point, point)
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DEFINE_PROPERTY_ACCESSOR(Vector3f, Vector, vector)
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DEFINE_PROPERTY_ACCESSOR(std::string, String, string)
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DEFINE_PROPERTY_ACCESSOR(Transform, Transform, transform)
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NORI_NAMESPACE_END
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