82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
/*
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This file is part of Nori, a simple educational ray tracer
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Copyright (c) 2015 by Wenzel Jakob
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Nori is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License Version 3
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as published by the Free Software Foundation.
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Nori is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <nori/warp.h>
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#include <nori/vector.h>
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#include <nori/frame.h>
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NORI_NAMESPACE_BEGIN
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Point2f Warp::squareToUniformSquare(const Point2f &sample) {
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return sample;
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}
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float Warp::squareToUniformSquarePdf(const Point2f &sample) {
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return ((sample.array() >= 0).all() && (sample.array() <= 1).all()) ? 1.0f : 0.0f;
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}
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Point2f Warp::squareToTent(const Point2f &sample) {
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throw NoriException("Warp::squareToTent() is not yet implemented!");
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}
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float Warp::squareToTentPdf(const Point2f &p) {
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throw NoriException("Warp::squareToTentPdf() is not yet implemented!");
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}
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Point2f Warp::squareToUniformDisk(const Point2f &sample) {
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throw NoriException("Warp::squareToUniformDisk() is not yet implemented!");
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}
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float Warp::squareToUniformDiskPdf(const Point2f &p) {
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throw NoriException("Warp::squareToUniformDiskPdf() is not yet implemented!");
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}
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Vector3f Warp::squareToUniformSphere(const Point2f &sample) {
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throw NoriException("Warp::squareToUniformSphere() is not yet implemented!");
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}
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float Warp::squareToUniformSpherePdf(const Vector3f &v) {
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throw NoriException("Warp::squareToUniformSpherePdf() is not yet implemented!");
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}
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Vector3f Warp::squareToUniformHemisphere(const Point2f &sample) {
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throw NoriException("Warp::squareToUniformHemisphere() is not yet implemented!");
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}
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float Warp::squareToUniformHemispherePdf(const Vector3f &v) {
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throw NoriException("Warp::squareToUniformHemispherePdf() is not yet implemented!");
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}
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Vector3f Warp::squareToCosineHemisphere(const Point2f &sample) {
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throw NoriException("Warp::squareToCosineHemisphere() is not yet implemented!");
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}
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float Warp::squareToCosineHemispherePdf(const Vector3f &v) {
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throw NoriException("Warp::squareToCosineHemispherePdf() is not yet implemented!");
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}
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Vector3f Warp::squareToBeckmann(const Point2f &sample, float alpha) {
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throw NoriException("Warp::squareToBeckmann() is not yet implemented!");
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}
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float Warp::squareToBeckmannPdf(const Vector3f &m, float alpha) {
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throw NoriException("Warp::squareToBeckmannPdf() is not yet implemented!");
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}
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NORI_NAMESPACE_END
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