nori/include/nori/bitmap.h

55 lines
1.7 KiB
C++

/*
This file is part of Nori, a simple educational ray tracer
Copyright (c) 2015 by Wenzel Jakob
Nori is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License Version 3
as published by the Free Software Foundation.
Nori is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <nori/color.h>
#include <nori/vector.h>
NORI_NAMESPACE_BEGIN
/**
* \brief Stores a RGB high dynamic-range bitmap
*
* The bitmap class provides I/O support using the OpenEXR file format
*/
class Bitmap : public Eigen::Array<Color3f, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor> {
public:
typedef Eigen::Array<Color3f, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor> Base;
/**
* \brief Allocate a new bitmap of the specified size
*
* The contents will initially be undefined, so make sure
* to call \ref clear() if necessary
*/
Bitmap(const Vector2i &size = Vector2i(0, 0))
: Base(size.y(), size.x()) { }
/// Load an OpenEXR file with the specified filename
Bitmap(const std::string &filename);
/// Save the bitmap as an EXR file with the specified filename
void saveEXR(const std::string &filename);
/// Save the bitmap as a PNG file (with sRGB tonemapping) with the specified filename
void savePNG(const std::string &filename);
};
NORI_NAMESPACE_END