nori/scenes/pa4/cbox/cbox-whitted.xml

65 lines
1.4 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<scene>
<integrator type="whitted"/>
<camera type="perspective">
<float name="fov" value="27.7856"/>
<transform name="toWorld">
<scale value="-1,1,1"/>
<lookat target="0, 0.893051, 4.41198" origin="0, 0.919769, 5.41159" up="0, 1, 0"/>
</transform>
<integer name="height" value="600"/>
<integer name="width" value="800"/>
</camera>
<sampler type="independent">
<integer name="sampleCount" value="512"/>
</sampler>
<mesh type="obj">
<string name="filename" value="meshes/walls.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.725 0.71 0.68"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/rightwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.161 0.133 0.427"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/leftwall.obj"/>
<bsdf type="diffuse">
<color name="albedo" value="0.630 0.065 0.05"/>
</bsdf>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere1.obj"/>
<bsdf type="mirror"/>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/sphere2.obj"/>
<bsdf type="dielectric"/>
</mesh>
<mesh type="obj">
<string name="filename" value="meshes/light.obj"/>
<emitter type="area">
<color name="radiance" value="40 40 40"/>
</emitter>
</mesh>
</scene>