Initial commit

This commit is contained in:
Pavle Portic 2024-01-28 00:36:09 +01:00
commit d22fa6e189
Signed by: TheEdgeOfRage
GPG Key ID: 66AD4BA646FBC0D2
9 changed files with 556 additions and 0 deletions

21
cmd/main.go Normal file
View File

@ -0,0 +1,21 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
"gitea.theedgeofrage.com/theedgeofrage/yeetris/game"
)
func main() {
game := game.Game{}
game.Init()
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
game.Update()
game.Draw()
}
rl.CloseWindow()
}

18
elements/block.go Normal file
View File

@ -0,0 +1,18 @@
package elements
import "github.com/gen2brain/raylib-go/raylib"
type Block struct {
Position rl.Vector2
Color rl.Color
LongBoi bool
}
func (b *Block) Draw(piecePosition rl.Vector2, scale rl.Vector2, offset rl.Vector2) {
basePos := rl.Vector2Add(b.Position, piecePosition)
if basePos.Y < 0 {
return
}
pos := rl.Vector2Add(rl.Vector2Multiply(basePos, scale), offset)
rl.DrawRectangleV(pos, scale, b.Color)
}

17
elements/colors.go Normal file
View File

@ -0,0 +1,17 @@
package elements
import "github.com/gen2brain/raylib-go/raylib"
var (
Red = rl.GetColor(0xcc241dff)
Blue = rl.GetColor(0x458588ff)
Green = rl.GetColor(0x98971aff)
Yellow = rl.GetColor(0xfabd2fff)
Purple = rl.GetColor(0xb16286ff)
Orange = rl.GetColor(0xd65d0eff)
Cyan = rl.GetColor(0x689d6aff)
Black = rl.GetColor(0x282828ff)
Gray = rl.GetColor(0x928374ff)
LightGray = rl.GetColor(0xa89984ff)
White = rl.GetColor(0xebdbb2ff)
)

74
elements/pieces.go Normal file
View File

@ -0,0 +1,74 @@
package elements
import (
"github.com/gen2brain/raylib-go/raylib"
)
type Piece struct {
Blocks []*Block
}
var Pieces = []*Piece{
{
Blocks: []*Block{
{rl.NewVector2(-1, 0), Cyan, false},
{rl.NewVector2(0, 0), Cyan, false},
{rl.NewVector2(1, 0), Cyan, true},
{rl.NewVector2(2, 0), Cyan, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(-1, 0), Blue, false},
{rl.NewVector2(-1, -1), Blue, false},
{rl.NewVector2(0, 0), Blue, false},
{rl.NewVector2(1, 0), Blue, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(-1, 0), Orange, false},
{rl.NewVector2(0, 0), Orange, false},
{rl.NewVector2(1, 0), Orange, false},
{rl.NewVector2(1, -1), Orange, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(-1, 0), Purple, false},
{rl.NewVector2(0, 0), Purple, false},
{rl.NewVector2(1, 0), Purple, false},
{rl.NewVector2(0, -1), Purple, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(-1, -1), Red, false},
{rl.NewVector2(0, -1), Red, false},
{rl.NewVector2(0, 0), Red, false},
{rl.NewVector2(1, 0), Red, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(-1, 0), Green, false},
{rl.NewVector2(0, 0), Green, false},
{rl.NewVector2(0, -1), Green, false},
{rl.NewVector2(1, -1), Green, false},
},
},
{
Blocks: []*Block{
{rl.NewVector2(0, -1), Yellow, false},
{rl.NewVector2(1, -1), Yellow, false},
{rl.NewVector2(0, 0), Yellow, false},
{rl.NewVector2(1, 0), Yellow, false},
},
},
}
func (p *Piece) Draw(pos rl.Vector2, scale rl.Vector2, offset rl.Vector2) {
for _, block := range p.Blocks {
block.Draw(pos, scale, offset)
}
}

262
game/board.go Normal file
View File

@ -0,0 +1,262 @@
package game
import (
"math"
"gitea.theedgeofrage.com/theedgeofrage/yeetris/elements"
"github.com/gen2brain/raylib-go/raylib"
)
type Board interface {
DescendActivePiece() bool
DropActivePiece() bool
MoveActivePiece(direction int)
RotateActivePiece(clockwise bool)
ClearLines()
Draw(offset, scale rl.Vector2)
}
type board struct {
Board [10][20]*elements.Block
ActivePiece *elements.Piece
ActivePiecePos rl.Vector2
NextPiece *elements.Piece
}
var _ Board = (*board)(nil)
func InitBoard() *board {
board := &board{}
board.newActivePiece()
return board
}
func (b *board) newActivePiece() bool {
b.ActivePiecePos = rl.NewVector2(5, 0)
b.ActivePiece = elements.Pieces[rl.GetRandomValue(0, int32(len(elements.Pieces)-1))]
for _, block := range b.ActivePiece.Blocks {
newX, newY := b.ActivePiecePos.X+block.Position.X, b.ActivePiecePos.Y+block.Position.Y
if newY >= 0 && b.Board[int(newX)][int(newY)] != nil {
return true
}
}
return false
}
func (b *board) setBlocksFromActivePiece() {
for _, block := range b.ActivePiece.Blocks {
newX, newY := b.ActivePiecePos.X+block.Position.X, b.ActivePiecePos.Y+block.Position.Y
b.Board[int(newX)][int(newY)] = &elements.Block{
Position: rl.NewVector2(newX, newY),
Color: b.ActivePiece.Blocks[0].Color,
}
}
}
func (b *board) checkHorizontalCollision(left bool) bool {
for _, activeBlock := range b.ActivePiece.Blocks {
xPos := int(b.ActivePiecePos.X + activeBlock.Position.X)
yPos := int(b.ActivePiecePos.Y + activeBlock.Position.Y)
if left {
if xPos == 0 {
return true
}
if yPos >= 0 && b.Board[xPos-1][yPos] != nil {
return true
}
} else {
if xPos == 9 {
return true
}
if yPos >= 0 && b.Board[xPos+1][yPos] != nil {
return true
}
}
}
return false
}
func (b *board) descendActivePiece() bool {
b.ActivePiecePos.Y += 1
for _, activeBlock := range b.ActivePiece.Blocks {
if b.ActivePiecePos.Y+activeBlock.Position.Y == 20 {
b.ActivePiecePos.Y -= 1
b.setBlocksFromActivePiece()
return true
}
if b.Board[int(b.ActivePiecePos.X+activeBlock.Position.X)][int(b.ActivePiecePos.Y+activeBlock.Position.Y)] != nil {
b.ActivePiecePos.Y -= 1
b.setBlocksFromActivePiece()
return true
}
}
return false
}
// DescendActivePiece moves the piece down by one block. If the piece cannot move down, it will be placed on the board.
// After that, a new piece will be generated. If the new piece cannot be placed, true is returned.
func (b *board) DescendActivePiece() bool {
if b.descendActivePiece() {
return b.newActivePiece()
}
return false
}
// DropActivePiece moves the piece down until it cannot move down anymore. After that, a new piece will be generated.
// If the new piece cannot be placed, true is returned.
func (b *board) DropActivePiece() bool {
for !b.descendActivePiece() {
}
return b.newActivePiece()
}
// MoveActivePiece moves the piece left or right. If the piece cannot move in the specified direction, nothing happens.
func (b *board) MoveActivePiece(direction int) {
if !b.checkHorizontalCollision(direction == -1) {
b.ActivePiecePos.X += float32(direction)
}
}
func getCollisionDepth(collisionDepth int, longBoi bool) int {
if longBoi || collisionDepth == 2 {
return 2
} else {
return 1
}
}
// RotateActivePiece rotates the piece clockwise or counter-clockwise. If the piece cannot rotate in the specified
// direction, nothing happens.
func (b *board) RotateActivePiece(clockwise bool) {
if b.ActivePiece.Blocks[0].Color == elements.Yellow {
return
}
angle := rl.Deg2rad * 90
if !clockwise {
angle = -angle
}
tmpPiece := &elements.Piece{
Blocks: make([]*elements.Block, 4),
}
for i := 0; i < 4; i++ {
newPos := rl.Vector2Rotate(b.ActivePiece.Blocks[i].Position, float32(angle))
newPos.X = float32(math.Round(float64(newPos.X)))
newPos.Y = float32(math.Round(float64(newPos.Y)))
tmpPiece.Blocks[i] = &elements.Block{
Position: newPos,
Color: b.ActivePiece.Blocks[i].Color,
LongBoi: b.ActivePiece.Blocks[i].LongBoi,
}
}
collisionLeft := 0
collisionRight := 0
collisionBottom := 0
for _, block := range tmpPiece.Blocks {
newX, newY := b.ActivePiecePos.X+block.Position.X, b.ActivePiecePos.Y+block.Position.Y
if newY < 0 {
continue
}
if newX < 0 && collisionLeft == 0 {
collisionLeft = getCollisionDepth(collisionLeft, block.LongBoi)
}
if newX > 9 && collisionRight == 0 {
collisionRight = getCollisionDepth(collisionRight, block.LongBoi)
}
if newY > 19 && collisionBottom == 0 {
collisionBottom = getCollisionDepth(collisionBottom, block.LongBoi)
}
if collisionLeft != 0 || collisionRight != 0 || collisionBottom != 0 {
continue
}
if b.Board[int(newX)][int(newY)] != nil {
if newX < b.ActivePiecePos.X && collisionLeft == 0 {
collisionLeft = getCollisionDepth(collisionLeft, block.LongBoi)
}
if newX > b.ActivePiecePos.X && collisionRight == 0 {
collisionRight = getCollisionDepth(collisionRight, block.LongBoi)
}
if newY > b.ActivePiecePos.Y && collisionBottom == 0 {
collisionBottom = getCollisionDepth(collisionBottom, block.LongBoi)
}
}
}
if collisionLeft != 0 && collisionRight != 0 {
return
}
b.ActivePiecePos.Y -= float32(collisionBottom)
b.ActivePiecePos.X += float32(collisionLeft)
b.ActivePiecePos.X -= float32(collisionRight)
b.ActivePiece = tmpPiece
}
// ClearLines clears all lines that are completely filled.
func (g *board) ClearLines() {
for y := 19; y >= 0; {
skip := false
for x := 0; x < 10; x++ {
if g.Board[x][y] == nil {
skip = true
break
}
}
if skip {
y--
continue
}
for ty := y; ty > 0; ty-- {
for x := 0; x < 10; x++ {
if g.Board[x][ty-1] != nil {
g.Board[x][ty] = g.Board[x][ty-1]
g.Board[x][ty].Position.Y++
} else {
g.Board[x][ty] = nil
}
}
}
for x := 0; x < 10; x++ {
g.Board[x][0] = nil
}
}
}
func (b *board) drawGrid(offset, scale rl.Vector2) {
for i := 0; i < 10; i++ {
rl.DrawLine(
int32(scale.X*float32(i)+offset.X),
int32(offset.Y),
int32(scale.X*float32(i)+offset.X),
int32(20*scale.Y+offset.Y),
elements.Gray,
)
}
for i := 0; i < 20; i++ {
rl.DrawLine(
int32(offset.X),
int32(scale.Y*float32(i)+offset.Y),
int32(10*scale.X+offset.X),
int32(scale.Y*float32(i)+offset.Y),
elements.Gray,
)
}
}
// Draw draws the board with placed blocks and the active piece.
func (b *board) Draw(offset rl.Vector2, scale rl.Vector2) {
b.drawGrid(offset, scale)
for i := 0; i < 20; i++ {
for j := 0; j < 10; j++ {
if b.Board[j][i] == nil {
continue
}
b.Board[j][i].Draw(rl.NewVector2(0, 0), scale, offset)
}
}
b.ActivePiece.Draw(b.ActivePiecePos, scale, offset)
}

92
game/game.go Normal file
View File

@ -0,0 +1,92 @@
package game
import (
"gitea.theedgeofrage.com/theedgeofrage/yeetris/elements"
"github.com/gen2brain/raylib-go/raylib"
)
const DEBUG = false
// Game type
type Game struct {
FramesCounter int32
TickRate int32
GameOver bool
Pause bool
Scale rl.Vector2
Board Board
UI *UI
}
// Init - Initialize game
func (g *Game) Init() {
g.Scale = rl.NewVector2(40, 40)
g.FramesCounter = 0
g.TickRate = 30
g.GameOver = false
g.Pause = false
g.Board = InitBoard()
g.UI = InitUI(g.Scale)
}
func (g *Game) Update() {
defer g.Board.ClearLines()
if g.GameOver {
if rl.IsKeyPressed(rl.KeyEnter) {
g.Init()
g.GameOver = false
}
return
}
if rl.IsKeyPressed(rl.KeyP) {
g.Pause = !g.Pause
}
if g.Pause {
return
}
if rl.IsKeyPressed(rl.KeyI) {
g.Board.MoveActivePiece(1)
}
if rl.IsKeyPressed(rl.KeyH) {
g.Board.MoveActivePiece(-1)
}
if rl.IsKeyPressed(rl.KeyE) {
g.Board.RotateActivePiece(true)
}
if rl.IsKeyPressed(rl.KeyN) {
g.Board.DescendActivePiece()
}
if rl.IsKeyPressed(rl.KeySpace) {
g.Board.DropActivePiece()
}
if g.FramesCounter%g.TickRate == 0 && !DEBUG {
g.Board.DescendActivePiece()
}
g.FramesCounter++
}
func (g *Game) Draw() {
rl.BeginDrawing()
rl.ClearBackground(elements.Black)
g.UI.Draw(g)
if !g.GameOver {
g.Board.Draw(g.UI.BoardOffset, g.Scale)
} else {
rl.DrawText(
"PRESS [ENTER] TO PLAY AGAIN",
int32(rl.GetScreenWidth())/2-rl.MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2,
int32(rl.GetScreenHeight())/2-50,
20,
elements.LightGray,
)
}
rl.EndDrawing()
}

56
game/ui.go Normal file
View File

@ -0,0 +1,56 @@
package game
import (
// "fmt"
"gitea.theedgeofrage.com/theedgeofrage/yeetris/elements"
"github.com/gen2brain/raylib-go/raylib"
)
type UI struct {
ScreenWidth int32
ScreenHeight int32
BoardWidth int32
BoardHeight int32
BoardOffset rl.Vector2
UIOffsetWidth int32
Score int
}
func InitUI(scale rl.Vector2) *UI {
boardWidth := 10 * int32(scale.X)
boardHeight := 20 * int32(scale.Y)
screenWidth := boardWidth + 40 + 300
screenHeight := boardHeight + 40
rl.InitWindow(screenWidth, screenHeight, "Yeetris")
return &UI{
ScreenWidth: screenWidth,
ScreenHeight: screenHeight,
BoardWidth: boardWidth,
BoardHeight: boardHeight,
BoardOffset: rl.NewVector2(20, 20),
UIOffsetWidth: boardWidth + 40 + 20,
}
}
func drawRectangleBorder(x, y, width, height, border int32, color rl.Color) {
rl.DrawRectangle(x-border, y-border, width+2*border, height+2*border, color)
rl.DrawRectangle(x, y, width, height, elements.Black)
}
func (u *UI) Draw(g *Game) {
drawRectangleBorder(int32(u.BoardOffset.X), int32(u.BoardOffset.Y), u.BoardWidth, u.BoardHeight, 20, elements.Gray)
rl.DrawText("Yeetris", u.UIOffsetWidth, 20, 40, rl.White)
if g.Pause {
rl.DrawText(
"GAME PAUSED",
u.ScreenWidth/2-rl.MeasureText("GAME PAUSED", 40)/2,
u.ScreenHeight/2-40,
40,
elements.LightGray,
)
}
}

10
go.mod Normal file
View File

@ -0,0 +1,10 @@
module gitea.theedgeofrage.com/theedgeofrage/yeetris
go 1.21.6
require github.com/gen2brain/raylib-go/raylib v0.0.0-20240125111008-83d871a38f28
require (
github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa // indirect
golang.org/x/sys v0.14.0 // indirect
)

6
go.sum Normal file
View File

@ -0,0 +1,6 @@
github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa h1:Ik7QikRgeH+bFOfAcMpttCbs6XxWXxCLXMm4awxtOXk=
github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240125111008-83d871a38f28 h1:e0HOaKlvsdC0ZtfWbEaaWAxYTSxUZoCAFS36jLfsVRA=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240125111008-83d871a38f28/go.mod h1:P/hDjVwz/9fhR0ww3+umzDpDA7Bf7Tce4xNChHIEFqE=
golang.org/x/sys v0.14.0 h1:Vz7Qs629MkJkGyHxUlRHizWJRG2j8fbQKjELVSNhy7Q=
golang.org/x/sys v0.14.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=